AI Insights · Timothy · October 2021
Top 5 Dance Games in Switzerland Q3 2021: Performance Insights
Explore the performance of the top 5 dance game apps in Switzerland for Q3 2021, including trends in weekly downloads, revenue, and active users.
In the third quarter of 2021, the top 5 dance game applications in Switzerland displayed varied performances across key metrics such as weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides detailed insights into the trends of these popular apps.
Just Dance Now from Ubisoft experienced a consistent weekly revenue trend, starting at around $500 and gradually declining to approximately $260 by the end of September. Weekly downloads saw a peak of 420 in early August before settling at 261 in the final week of September. Active users were highest in early August, reaching 860, before falling to 452 by the end of the quarter.
Ice Skating Ballerina by Coco Play showed a fluctuating revenue pattern, peaking at $110 at the beginning of the quarter and dropping to $2 in mid-September, before rising slightly to $61 at the end of the quarter. Downloads peaked at 178 in late July and then declined to 41 by the end of September. The app's active users also saw a peak in late July with 269 users, dropping to 85 by the end of the quarter.
Coco Play's Acrobat Star Show exhibited a revenue spike in mid-July, reaching $111, but overall revenue remained relatively low, ending the quarter at $23. Downloads peaked at 277 in early August, then decreased to 55 by the end of September. Active users also showed a significant peak in early August with 315 users, but dropped to 49 by the end of the quarter.
Dance Clash: Ballet vs Hip Hop, another title from Coco Play, had a steady revenue trend with minor fluctuations, peaking at $73 at the end of August. Downloads remained relatively stable around 150 in early July, with a slight decline to 89 by the end of September. Active users peaked at 324 in late July, decreasing to 211 by the end of the quarter.
Lastly, Hip Hop Battle - Girls vs Boys, also from Coco Play, showed minimal revenue throughout the quarter, peaking at $32 in early July and ending at $28. Downloads fluctuated, peaking at 76 in early August and declining to 37 by the end of September. The app's active users were highest in late July with 161 users, ending the quarter with 101 active users.
These insights reflect the dynamic nature of user engagement and monetization within the dance game category in Switzerland. For more comprehensive data and insights, visit Sensor Tower.